![]() ![]() Whereas Milestone’s previous games ran on the developer’s increasingly dated in-house engine, MXGP 3 utilises the latest Unreal Engine 4 – and the improvements it brings are immediately apparent. Indeed, you could never accuse Milestone’s racing games of lacking authenticity, but the Italian developer’s titles have consistently lacked a level of polish we’ve come to expect in current-gen games. Motocross is an inherently exciting sport thanks to its close, contact-filled racing, challenging circuits and spectacular jumps, and these thrills have always been well replicated in the MXGP game series. Well, prepare to be pleasantly surprised, because MXGP 3 improves on its predecessor in practically every way – and it’s predominately thanks to its powerful new engine. You’d be forgiven, then, for not having very high expectations for MXGP 3. While the original game showed potential as a rugged off-road bike racing experience to complement its track-focused siblings, last year’s MXGP 2 was a mediocre sequel plagued with issues and was a disappointing step backwards for the series thanks to its twitchy controls, downgraded terrain deformation and uninspiring visuals. Released back in 2014, MXGP added dirt bike racing to the selection, billed as a more authentic take on the muddy world of motocross after the arcade-friendly MUD. Milestone is firmly established as the leading developer of bike racing games catering to a variety of disciplines, from superbike racing in MotoGP, to road bike racing in unique IP Ride. ![]()
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